Just been exploring the idea of network building and was reminded of a post on Russell Davies' blog (have mentioned Russell's excellent work before)
This linked to the idea of "social playfulness" and putting the "fun" into functional, and the work of Amy Jo Kim from ShuffleBrain.
The post also introduced me to PMOG which sounds like it has potential. Got an invite to the beta. Will let you know how I get on....
This unconventional massively multiplayer online game merges your web life with an alternate, hidden reality. The mundane takes on a layer of fantastic achievement. Player behavior generates characters and alliances, triggers interactions in the environment and earns the player points to spend online beefing up their inventory. Suddenly the Internet is not a series of untouchable exhibits, but rather a hackable, rewarding environment!
Tapping into the virtual is the way to build exciting new networks.
This linked to the idea of "social playfulness" and putting the "fun" into functional, and the work of Amy Jo Kim from ShuffleBrain.
The post also introduced me to PMOG which sounds like it has potential. Got an invite to the beta. Will let you know how I get on....
This unconventional massively multiplayer online game merges your web life with an alternate, hidden reality. The mundane takes on a layer of fantastic achievement. Player behavior generates characters and alliances, triggers interactions in the environment and earns the player points to spend online beefing up their inventory. Suddenly the Internet is not a series of untouchable exhibits, but rather a hackable, rewarding environment!
Tapping into the virtual is the way to build exciting new networks.
Comments
PMOG is 'closed for remodeling'. Find the remnants at http://tnnrefugees.ning.com
It is 9/23/09 today.